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Hráč 1999 January
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Hrac_26_1999-01_cd3.bin
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Demos
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Heavy Gear 2
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hg2demo.exe
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Objects
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hti10005.x
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1998-10-26
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234 lines
xof 0302txt 0032
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-ti1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,0.772141,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh ti1 {
12;
0.507337;-0.131251;0.000000;,
-0.492663;-0.131251;0.000000;,
0.500000;0.081019;0.000000;,
-0.500000;0.081019;0.000000;,
-0.500000;0.329000;0.000000;,
-0.500000;0.081019;0.000000;,
0.500000;0.329000;0.000000;,
0.500000;0.081019;0.000000;,
-0.492663;-0.131251;0.000000;,
-0.492663;-0.372989;0.000000;,
0.507337;-0.131251;0.000000;,
0.507337;-0.372989;0.000000;;
3;
4;6,2,3,4;,
4;0,11,9,1;,
4;5,7,10,8;;
MeshMaterialList {
1;
3;
0,
0,
0;
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"hhu1gn1c.ppm";
}
}
}
MeshNormals {
12;
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;;
3;
4;6,2,3,4;,
4;0,11,9,1;,
4;5,7,10,8;;
}
MeshTextureCoords {
12;
0.524763;0.942934;,
0.980148;0.942152;,
0.980148;0.942152;,
0.524763;0.942934;,
0.524763;0.855778;,
0.524437;0.905908;,
0.980148;0.855778;,
0.979497;0.910791;,
0.527041;0.936749;,
0.980148;0.855778;,
0.983403;0.934991;,
0.524763;0.855778;;
}
}
}
AnimationSet {
Animation anim-ti1 {
{frm-ti1}
AnimationKey {
1;
2;
1; 3; 1.000000, 0.772141, 1.000000;;,
100; 3; 1.000000, 0.772141, 1.000000;;;
}
}
}